A few years ago, I accidentally bought for some tiny little game, Mountain, intrigued by the fact that the Steam players rated it with a great rating. It took me a long time to figure out how I actually bought a screensaver, and that is why David O’Reilly did not have a positive opinion. His second game, called Everything, is caught up in spite of this bitter experience, primarily because of the fact that he is partly based on a lecture by British philosopher Alan Watts. If you have not noticed by now in my autobiography, I like when games are philosophizing.
Everything, however, is not a philosopher. It is a sandbox polygon that is only accompanied by the random generations of Alan Watts, cracked in pieces that encourage thinking of existentialism, but in a virtual space that has no special connection to the real nature and the way in which life functions.

Randomness is a controversial term because the player must imagine the links between what he sees and what he hears. Watts’ wisdom with the gameplay of this game has as many as Nintendo 1-2-Switch has to do with cowding real cows.
The bit of the game is vague and abstract. If you are interested in philosophical thoughts then you will go from one object to another and read the dialogs until you find all the audio records. If you are interested in achievement then you will try to control as many different things as possible. The game is actually anyway – you do not have to even play it.
„The game is actually no matter how you play it, so if you play it at all – because with the autoplay option you can play it yourself.“
Most seriously, there is an autoplay option where you can easily let the game play and watch it as some kind of movie. Of course, you will be quicker to progress if you play alone, and within the first three hours there are some little guidelines to do until you get caught up in a strange object and then enter into some sort of limbo you need to get out of there.

The description that says that in Everyting you can be all actually true. You can control most atoms, microbes, animals, buildings, vehicles, continents, planets, galaxies … you can duplicate, group, augment and appeal once you unlock them.
„The description that says you can control Everything absolutely is not all lies – you can really play the game as a lighter or building crane.“
You can, for example, gather a fox band, increase them to be bigger than anything on the planet and run them around looking for the thoughts of other creatures. You can do so much, but there are not many reasons why you would like it because the gameplay does not change if you use all the options available.

Everything is just an experiment that, without a real goal, gets very tedious. Although it contains the original travel mechanism from crunchy to meteor, it remains unused potential tucked into a pile of nonsense. The game, for example, generates thoughts by matching different sentences that simply do not make sense either logically or grammatically. It is difficult to understand it as a reflection or a deeper meditative reflection that is the position of man in the physical world. If you are playing on PlayStation, you can freely download Everything as there are great chances that you will see this game again this year as part of the PS Plus title bid.



