Anyone who travels frequently knows the phenomenon of reducing the distance when the same route passes several times. The first trip is always the longest because the experience unforgettable, and the migration of a route common to the trip every next time is less exciting. Similarly, in games, especially those sandbox type where bad design world can kill a sense of freedom if the toy is forced to keep coming back to a certain point on the map. Fortunately, open world of Horizon Zero Dawn is like the first…
View moreBlog right sidebar
-
-
I am one of those who, when they see an interesting title, try to avoid everything related to it to make the game even more interesting at the moment of playing. That’s why I was a bit disappointed when I realized that For Honor behind their fight really does not cover much more than has already been presented before releasing. But perhaps it is actually better because it would otherwise get additional towers on which we climb. For those who last year spent under the stone, it’s Ubisoft‘s trying…
View more -
Kingdom Hearts series have always suffered from the ills of randomisation to several generations of the platform that prevented the good part of the team to get to know the full story of Square Enix and Dinsneys hits. However, things have improved over the years, turning out HD Collection 1.5 and 2.5, and the last nail this problem nailed the release of HD 2.8 Final Chapter Prologue that covered Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts χ and incidentally adding a new part of the story in Kingdom…
View more -
I’m pretty sure I have already discussed in at least one text the comparison of new games with Dark Souls series, probably in a review Salt & Sanctuary. I understand the comparison of games if they have some similarities, and I think it’s very useful discussion. But I’m afraid I call Nioh “Dark Souls in Japan” and similar names, like those of the Internet slowly filled and it is not at all helpful for this title. The most important – Nioh did not like Dark Souls, but more importantly…
View more -
Shooting is one of the most entertaining activities in the virtual world. Or at least it is so in most cases. The shooting in the Space Hulk Deathwing is mostly fun and fleshy, since the game gives the feeling of carrying arms which is a standard for Marines in Warhammer 40,000 universe. But the problem with the screening of hot lead into opponents is that it is not as fun in the beginning level and at its end. Space Hulk: Deathwing is one of the co-operative punching in the…
View more


